Class SceneAction

java.lang.Object
com.codename1.home.SceneAction

public final class SceneAction extends Object

One thing a Scene does: set one Trait on one AccessoryService to one value.

The same shape as a TraitWrite, and deliberately a separate type: a write happens now and can carry a door-lock PIN, while a scene action is stored and replayed by the platform later, when this app may not be running. There is nowhere to put a credential in that story, which is why locks are generally not scriptable into scenes.

  • Constructor Details

    • SceneAction

      public SceneAction(String accessoryId, String serviceId, Trait trait, TraitValue value)

      Creates a scene action.

      Parameters
      • accessoryId: the accessory to act on

      • serviceId: the service on that accessory

      • trait: the trait to set

      • value: the value to set it to

      Throws
      • IllegalArgumentException: when any argument is null or empty, or when value's kind does not match the trait's
  • Method Details

    • getAccessoryId

      public String getAccessoryId()

      The accessory this action acts on.

      Returns

      the accessory identifier, never null

    • getServiceId

      public String getServiceId()

      The service on that accessory.

      Returns

      the service identifier, never null

    • getTrait

      public Trait getTrait()

      The trait this action sets.

      Returns

      the trait, never null

    • getValue

      public TraitValue getValue()

      The value it sets the trait to.

      Returns

      the value, never null

    • toString

      public String toString()
      Description copied from class: Object
      Returns a string representation of the object. In general, the toString method returns a string that "textually represents" this object. The result should be a concise but informative representation that is easy for a person to read. It is recommended that all subclasses override this method. The toString method for class Object returns a string consisting of the name of the class of which the object is an instance, the at-sign character `@', and the unsigned hexadecimal representation of the hash code of the object. In other words, this method returns a string equal to the value of: getClass().getName() + '@' + Integer.toHexString(hashCode())
      Overrides:
      toString in class Object